Jul 16, 2006, 08:55 AM // 08:55
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#41
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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I'm sure a lot of the kerfuffle going around about the knights armour could have been avoided if say around a month before they 'fixed' it they gave us some warning ? A quick message on the board saying it will be fixed in the very near future, or something like that.
That would have made sense to me, seeing as (people have already said) they have done nothing about it for 14 months or so and it had become an established strategy.
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Jul 16, 2006, 09:14 AM // 09:14
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#42
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Kai Nui
Why else would they give us only 2 for adding accounts together and then charging to add more?
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To discourage hoarding.
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Why is Cantha so much smaller with no extra space?
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Because Cantha had 1 year of development time as opposed to 3 years for Tyria.
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Why are they releasing more updates now every 6 months instead of working on Sorrow's Furnace like updates?
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Because Sorrows Furnace was originally supposed to be a buy-to-play update like Factions, but then considered too small.
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Why do 3 out of 5 gods not have their own realm?
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Because not all episodes have been released yet.
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Why doesn't Gwen and Rotscale have a finished story?
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Because their quests weren't finished before release, and so were cut from the game.
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Why does Tyria have 25 missions while Cantha has 13, and the Canthan mission bonuses aren't different than the mission itself, so it's more like 50 Tyrian missions....?
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The 1 year vs 3 year thing again.
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Why are there less faces and most of them are closely identical for Canthan characters?
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1 year vs 3.
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I am pretty sure it's because Guild Wars staff is no longer concerned with the players but with thier income.
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Much like the paramedics who save your life or the cops who chase off the robber. Money makes the world go round.
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The bottom line is the bottom line. Too many bad experiences with MMORPGs (Maybe this isn't technically MMORPG, but frankly my dear, I don't give a shit.), and I think I've finally out grown games.
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No, you never do. You may however tire of a game, or of a genre, or simply not like the current offerings in a genre. Personally, for instance, I play guildwars only because the single-player RPG's have been god-awful for several years (basically since KOTOR), and I hate console-style rpgs because they're so annoyingly kiddie.
Now, I don't want to come across as saying that GW is perfect. It isn't, not by a loooong shot. It's a nice game, though, with outstanding value for money, but in the end we'll all tire of it and move on. Hopefully there'll then be something better to move on to, although at present there doesn't seem to be.
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Jul 16, 2006, 09:23 AM // 09:23
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#43
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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That 1 year vs 3 year thing does not hold water. Are ALL the subsequent chapters going to be as lacking as Factions in that respect then ? And if they are, then why are they being sold as stand alone when Factions is quite clearly an expansion ?
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Jul 16, 2006, 09:24 AM // 09:24
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#44
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Forge Runner
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Quote:
Originally Posted by OxoZoso
We invest all kinds of time and game-gold in creating our characters within the rules and parameters of the game... then Anet changes the rules.
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I take it you are talking about equipment, since you are talking about setting up a character, in particular, Warriors as your info has to tagged as a W/Mo? Yeah, the damage reduction only working against physical damage was a bit of a shock, but come on, if you didn't realise that the global nature of virtuoso and knights armour was a bug that was going to get fixed, you're an idiot.
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Jul 16, 2006, 09:30 AM // 09:30
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#45
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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pshh, we ALL hate OxoZoso. It's old news.
Balance is good for the game, and it keeps you on your toes. As it has been stated before, it helps the game avoid uber builds. Except for my tank build, in which I survive almost anything unscathed, and do considerable damage. And it all runs on 25 energy What's my secret? I'll never tell, I dont want it "balanced" for the sake of the game.
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Jul 16, 2006, 09:31 AM // 09:31
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#46
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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Rather than insulting people, how about considering that we really should have some lead time before major changes are announced. So we can like, prepare/go farming for new armour ect ?
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Jul 16, 2006, 09:40 AM // 09:40
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#47
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Krytan Explorer
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I welcome metagame changes due to following reasons:
1. New skills
2. New victory conditions
3. Unique mission objectives
4. New battle grounds with unique themes
Changing existing skills or armors constantly just for the sake of shaking up
metagame is quite annoying.
The pattern I am seeing now:
Good skills > overused > nerfed
The pattern we need:
Good skills > overused > other skill buffs to entice a change in metagame
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Jul 16, 2006, 09:42 AM // 09:42
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#48
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Lion's Arch Merchant
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Quote:
Originally Posted by -Loki-
I take it you are talking about equipment, since you are talking about setting up a character, in particular, Warriors as your info has to tagged as a W/Mo? Yeah, the damage reduction only working against physical damage was a bit of a shock, but come on, if you didn't realise that the global nature of virtuoso and knights armour was a bug that was going to get fixed, you're an idiot.
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Did you complain or anyone else that it was bug/exploit and need to be fixed the LAST 14 MONTHS ? no ?!
goodbye ..have nice day
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Jul 16, 2006, 09:54 AM // 09:54
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#49
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by zakaria
Did you complain or anyone else that it was bug/exploit and need to be fixed the LAST 14 MONTHS ? no ?!
goodbye ..have nice day
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Actually yes. There were a few discussions over the past year that it was a bug that needed to be fixed. The most recent one was in a thread where new Factions armors were being discussed and global effects were mentioned and discussed. Where have YOU been?
Quote:
Originally Posted by Andy_M
Rather than insulting people, how about considering that we really should have some lead time before major changes are announced. So we can like, prepare/go farming for new armour ect ?
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I'm not sure why you need any lead time to go farm. Unless you're saying that farming is impossible now...
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Jul 16, 2006, 09:57 AM // 09:57
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#50
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Nightwish
The pattern we need:
Good skills > overused > other skill buffs to entice a change in metagame
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That's what happened in d2, until you got to the point of 20000+ damage lightning amazons and enigma hammerdins. And that was just the tip of the iceberg. It wasn't pretty.
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Jul 16, 2006, 10:39 AM // 10:39
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#51
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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What I don't get is why the devs always nerf the crap out of anything that doesn't totally suck.
If they want to "balance the game", then they can buff all the skills/items that suck, rather than nerf the crap out of all the skills/items that do not suck.
There is no viable reason why the devs can't do it that way instead. This is why all the crazed nerfings upset the players.
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Jul 16, 2006, 11:01 AM // 11:01
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#52
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Don't play a competetive online game if you don't like changes - it's how it is.
Deal with it.
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Jul 16, 2006, 11:02 AM // 11:02
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#53
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Quote:
Originally Posted by Navaros
What I don't get is why the devs always nerf the crap out of anything that doesn't totally suck.
If they want to "balance the game", then they can buff all the skills/items that suck, rather than nerf the crap out of all the skills/items that do not suck.
There is no viable reason why the devs can't do it that way instead. This is why all the crazed nerfings upset the players.
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Yes there is and if you had any common sense you would be able to see why it's much harder to do it that way.
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Jul 16, 2006, 11:59 AM // 11:59
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#54
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Andy_M
That 1 year vs 3 year thing does not hold water.
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It's an explanation, not a justification. I both think Factions is a bit lacking AND find it impressive that they could make something like it in under a year.
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Are ALL the subsequent chapters going to be as lacking as Factions in that respect then ?
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Quite probably the world will always be smaller and the quests/missions fewer than in Prophecies, yes. One can hope they're not as annoying as the back-and-forth quests in Factions, though (although I like the Factions missions).
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And if they are, then why are they being sold as stand alone when Factions is quite clearly an expansion ?
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Well... There's people out there who play factions but not prophecies, so technically it IS a stand-alone game, and the time to completion is probably still significantly greater than for most single-player games.
That said, I believe ANet refers to them as 'chapters' or 'episodes' or something like that - it's much like TV series have a feature-length first episode, all following episodes are 50 minutes, and all episodes are connected but stand-alone.
Me, I'm not crazy about Factions, I especially don't like the millions of fedex-quests and the fact that about half the game is so dark I have to adjust my gamma to see anything, but it's a decent enough game. Just a bit of a let-down compared to the brilliant Prophecies.
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Jul 16, 2006, 12:53 PM // 12:53
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#55
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Forge Runner
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Quote:
Originally Posted by zakaria
Did you complain or anyone else that it was bug/exploit and need to be fixed the LAST 14 MONTHS ? no ?!
goodbye ..have nice day
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Yes .
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Jul 16, 2006, 01:18 PM // 13:18
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#56
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Quote:
Originally Posted by Witchblade
yeah, nerfing armors bring lotsa awesome content
-sorting mules
-buying runes
-infusing armors
-...
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Yeah, we have to buy new armor to replace our nerfed armor every week! They change the armor so often I sometimes wonder why I even buy any armor at all! :gasp:
I mean. They haven't meddled with the armor that much. Factions messed up some, and now they fixed Knight's armor, and it was 'bout time. At best, or most commonly, all you have to do is buy new boots. And that 'bugged global' to 'local' change affected mesmer and warrior, not the other core classes.
Quote:
Originally Posted by Andy_M
Rather than insulting people, how about considering that we really should have some lead time before major changes are announced. So we can like, prepare/go farming for new armour ect ?
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Well, they kinda can't. If they announce that item X will be nerfed, people who bother reading the website, and are quick, sell their items very, very, very fast. The recent armor update wasn't so gamebreaking anyways, you can still farm the gold needed to buy a new set. Full armor set shouldn't be very hard to get for an established player anyways.
Last edited by Kaguya; Jul 16, 2006 at 01:25 PM // 13:25..
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Jul 16, 2006, 07:16 PM // 19:16
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#57
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Jungle Guide
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If the reason Factions is smaller, and has less overall content than Prophecies is it was only developed over 1 year, instead of 3, I have to ask, didnt they learn anything from developing Prophecies? The game engine is either exactly, or almost exactly the same(shouldnt take long to develop with it), they did have to make new skins(character/human mesh already there to use), some new mobs(skins and meshes, ok, that takes some time), a plotline(again, some time), NPC dialog(shouldnt take real long, as each character only has a few thing to say), ect. Alll in all, Im of the opinion they had ALOT of problems, for whatever reason, maybe tried to do too much with it, and couldnt agree on direction(?). Hell Im getting Factions soon, just for the the extra storage, and a single character to use as a mule(something Ive never had to do before, so it feels like a "wasted" character).
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Jul 16, 2006, 07:26 PM // 19:26
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#58
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Sometimes arenanet wants to make good builds better, bad builds worse, and stupid builds playable. This is why PVP in GW sucks monkey nutz.
To give a more serious answer to your question...they change the skills and mechanics every season in order to make a more flavorful and diverse environment.
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Jul 16, 2006, 08:30 PM // 20:30
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#59
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Lion's Arch Merchant
Join Date: Feb 2006
Location: SoCal
Guild: Gamerz United
Profession: Me/N
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the answer is really quite simple .. we do it to ourselves
wefind some glitch, or exploit that wasnt intended .. we take advantage of it to the limits .. spread the word till everyone is.. and, viola.. the nerf bat comes out to fix it
its the nature of it guys ... if something in the game doesnt work as intended .. it should be fixed
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Jul 16, 2006, 08:44 PM // 20:44
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#60
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Krytan Explorer
Join Date: Aug 2005
Location: Korea
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Quote:
Originally Posted by dreamhunk
reasons why rpg players will never get along pvp balaning. this one is major
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huh?
off topic but
by the way, any new lies to spread today?
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